HATS — where we have got to

Work in progress on our HATS deck. Nothing here is decided. Four sections: design, theory, method, and the questions we would like Brian to answer.

1 · Design

We rebuilt the cards from scratch rather than cleaning up the original line art, and tested several illustration approaches on the same cards so the style is what varies and not the hat.

Painted object our favourite

Matte gouache, visible brush strokes, one flat background, no scene and no outline. Same hand as our Inner Parts deck, so the two decks read as a family. Warm, and it holds up at card size.

Torn paper

Each hat built from four or five pieces of torn and cut matte paper on a cream field. Big flat shapes, no outline. Reads fastest of all the styles across a table.

Three flat colours

Three flat shapes, crisp edges, no texture, no line. The most neutral of the three, and the easiest to reproduce at any size.

Download the wider style comparison (PDF)

Card format: from A6 to cc

Today's prototype is 152 x 101 mm, near A6. We propose moving to cc, 80 x 120 mm, which is the format of our existing coaching-card range.

A6 · today
148 x 105 mm
cc · proposed
80 x 120 mm
All 50 spread on a table, 7 x 8, 5 mm gaps1071 x 880 mm875 x 680 mm
Fits a standard 1400 x 800 mm tableno, and nothing left in front of the playersyes, with room in front of each player
Held as a hand of 8 to 12unwieldycomfortable
Card stiffness at 400 gsmbends with handlinghigh, the smaller card stays flat
Box, stock and printernew toolingreuses the existing range
Fit to the art1.41, needs a crop on all 501.50, exactly the ratio the art is made at

Each card carries a single object on a plain ground, so it stays legible when it shrinks. A group around a table can still read a cc card from the far side, and the smaller format is stiffer and survives handling better.

2 · Theory

"I feel like the hat I'm wearing is neither the hat I want to wear nor the one others expect me to wear."

Two questions about any hat

What is its function? Every hat has one. Some are technical: a welding mask stops sparks, a toque keeps hair out of the food, a miner's lamp lights a tunnel. Some are social: a crown signals authority, a nurse's cap signals who to approach, bunny ears signal the register of the evening. Signalling is a function in its own right, not the absence of one. Coaches will recognise the split. It is the same distinction as task orientation and people orientation.

Was it chosen or given? Some hats a person picks up. Others are conferred: awarded, issued, required, inherited.

The two questions together sort every hat into one of four groups.

GIVENCHOSEN
EVERYDAY11

chosen · technical function

  • 07bucket hat
  • 11baseball cap both
  • 12visor cap
  • 20trapper hat
  • 21fur hat both
  • 28cycling helmet
  • 31knit cap
  • 33skate helmet
  • 34bobble hat
  • 43sun visor
  • 48swim cap
CHARACTER14

chosen · social function

  • 03bowler
  • 05straw boater
  • 08wizard hat
  • 09viking helmet
  • 14top hat
  • 15tyrolean hat, badges
  • 17fedora
  • 18propeller beanie
  • 22duckbill cap
  • 24folded paper hat
  • 27cat ears
  • 30bunny ears
  • 35pirate tricorn
  • 36cowboy hat both
GEAR12

given · technical function

  • 01motorcycle helmet
  • 02racing helmet
  • 04painter's paper hat
  • 10ear defenders
  • 16fencing mask
  • 19welding mask
  • 25aviation headset
  • 29miner's helmet
  • 37doctor's head mirror both
  • 41firefighter helmet both
  • 45football helmet
  • 49astronaut helmet
UNIFORM13

given · social function

  • 06jester's cap
  • 13showgirl headdress
  • 23chef's toque both
  • 26naval dress cap
  • 32nurse's cap
  • 38police cap
  • 39crown
  • 40pilot's cap
  • 42ceremonial headdress
  • 44mortarboard
  • 46bicorn
  • 47ornate crown
  • 50headscarf / veil
TECHNICAL FUNCTIONSOCIAL FUNCTION

Six hats carry both functions

A chef's toque genuinely keeps hair out of the food, and it genuinely signals who runs the kitchen. The same is true of a firefighter's helmet, a doctor's head mirror, a cowboy hat, a fur hat and a baseball cap. They are marked both above.

On a single left-to-right axis those six land in the middle, which is also where a hat with a weak technical function and a weak social function would sit. So each hat carries two scores, one per function, and the card is placed by the stronger of the two. The four groups sort the deck; they do not measure a hat.

Where this comes from

We checked whether the idea already existed before inventing vocabulary for it. It does. Petr Bogatyrev (1937) argued that a costume carries several functions at once and that they sit in an order which shifts with the occasion: everyday clothing puts the technical function first, festive clothing puts it last. On the second question, Gregory Stone (1962) separated what a person announces by dressing themselves from what others place on them by dressing them; Joseph and Alex (1972) described a uniform as a badge of legitimacy that is granted and can be withdrawn; Ralph Linton (1936) split status into achieved and ascribed.

The full reading, including the parts that argue against us, is on file. Nobody in that literature draws a single left-to-right axis, which is why we treat ours as a sorting device rather than a claim.

3 · Method

What stays exactly as it is

The rules. Gut choice, no overthinking, the volunteer speaks first, open questions only, no interrupting, no challenging, no judging, clockwise, and the game is over whenever it's over. That is the product and it is already right.

Prompts move into a booklet

The five sets (Awareness, Leadership, Team, Conflict, Family) become chapters, with room for the new ones. The booklet outline we would build to: introduction, the theory above in plain language, methods for solo, pairs and small groups, about the author, about Lizard Brain, about metaFox.

What the four groups make possible

MoveWhat it does
Sort your own hand. After a few rounds, a player sorts the hats they picked into the four groups.Turns single picks into a pattern. "Everything you chose was handed to you" is a session on its own.
Deal by group. Give everyone one card from each group instead of a random hand.Guarantees range in the dealt version, where a flat hand kills the round.
Play one group only. A team session that uses only the handed-to-you, do-a-job-on-people group.Narrows the conversation without changing the rules.

Card backs

We tested printing the hat's name, a fact and a question on the back. We dropped it. The drawing already says what the hat is.

4 · Open questions

  1. Which style? Painted object is our favourite, and we would like to know whether it is yours. Torn paper and three flat colours are the alternatives we still rate. The PDF has the wider set if none of the three lands.
  2. Should the four groups be colour-coded on the cards? A colour band or a tinted ground would let a facilitator pull one group fast and let a player see a pattern in their own hand. Against it: colour on the card starts telling people something before they have chosen, and it adds a printed decision to 50 cards. We have not made up our minds.
  3. How useful is the sorting to you? You have run this with real groups and we have not. Does the four-way split describe what you actually see people pick? And could it become part of how the exercises are framed, rather than only a way of organising the deck?
  4. Price. We would put it at 40 EUR, around 45 USD, deck and booklet together. Your notes had 30 to 40 dollars, and your testers said anywhere from 20 to 99. Does 40 EUR sit right with you?
metaFox, September 2026. The illustrations here are tests, not final art.